As we explained in previous Devblogs, we have several characters that will be unlocked when the player advances in the history mode.
Today we will talk a about these characters and how to release them.
Enemies is something that couldn’t be missing in the game, right? Today it’s exactly what we are going to present, so get ready to meet some of the enemies you will face in your adventure.
Hello Adventurer, ready for another devblog? In today’s chapter we will talk about the initial characters of the team and some of their powers.
This week we will do the first Devblog abouth the Scenario and this time we will speak of the Traps and the Visual of our maps.
Hello Adventurer, ready for more one devblog? Today we’ll talk about the HUD in-game during missions, explaining the all elements and their respective functions. Don’t know what is a HUD? That’s okay, we’ll explain.